Mario Rubixel #2

The biggest Rubixel yet goes full circle back to Mario, this time in modern form. Check out the timelapse below:
Mario Rubixel
Statistics:
  • Character: Mario
  • Game: Super Mario Galaxy
  • Platform: Nintendo Wii
  • Cubes: 456 Cubes
  • Dimensions: 1300×970×50mm
  • Weight: 27kg

Delicate Genius Rubixel

Ever since I showed him the first Rubixel of Mario, Michael Kordahi was always a natural selection for a personalised Rubixel. Enter the Delicate Genius Rubixel. More info on Delicate Genius Blog.
Statistics:
  • Character: Delicate Genius
  • Game: Delicate Genius Blog
  • Platform: Michael Kordahi
  • Cubes: 255 Cubes
  • Dimensions: 675×765×50mm
  • Weight: 14kg

Astroboy Rubixel

I wanted to do an Astro Boy Rubixel for a long long time. I had some other artwork and I was just not happy with it. Then I decided to spend a few days coming up with something better, and voila, here is the result.

Statistics:

  • Character: Astro Boy
  • Game: Astro Boy: Omega Factor
  • Platform: Gameboy Advance
  • Cubes: 240 Cubes
  • Dimensions: 675×720×50mm
  • Weight: 14kg

C=64 Commodore 64 Ready Rubixel

Setting up a canvas for my next Rubixel, I decided to play around with type and fonts, and what font is more retro than the good old Commodore 64. And if there can be one word that was written more than any other word in the C64 font, it is ‘ready’.

C64 Ready

And thus the experiment becomes complete. Short, simple.

Ken and Ryu Rubixel

A few people requested some high resolution images of Ken and Ryu in full light. So here they are, just click on the images for the high resolution version…Ken Street Fighter Hadoken Rubixel High ResRyu Street Fighter Hadoken Rubixel High Res

Ken Rubixel

Hadoken! Hadoken! Ken counters with an explosion of energy, firing a fireball back at Ryu from chaos.

Ken Rubixel Hadoken to the Left

Statistics:

  • Character: Ken
  • Game: Street Fighter II
  • Platform: Super Nintendo Entertainment System (SNES)
  • Cubes: 342 Cubes
  • Dimensions: 920×970x80mm
  • Weight: 32kg

Ryu Rubixel

Hadoken! Hadoken! Ryu makes it to Rubixel with his hadoken spamming ways. Inspired by the original Street Fighter II, Ryu summons a fireball that would make Gouken proud.

Ryu Rubixel Hadoken to the Right

Statistics:

  • Character: Ryu
  • Game: Street Fighter II
  • Platform: Arcade
  • Cubes: 342 Cubes
  • Dimensions: 920x970x80mm
  • Weight: 32kg

Rubixel is Born

Inspired by 8-bit computing, and a big bargain box of 6 sided puzzles, comes Project Rubixel. For me, Rubik was 8-bit, and the majority of the Rubixels created (and on their way) are inspired by classic 8-bit computer games with character. With a few creations already, and many more to come, come back for more shots and information of each artwork. Below is the Mario rubixel that started it all.

Mario Rubixel

Statistics:

  • Character: Mario
  • Game: Super Mario Bros
  • Platform: Nintendo Entertainment System
  • Rubik’s Cubes: 35
  • Dimensions: 275x385x55mm
  • Weight: 2.2kg

FAQ

The time lapse has generated a lot of chat, with plenty of people asking questions. So here are a few common q&a, hope it helps.

Q: You just peel the stickers off don’t you?

A: No. That would defeat the purpose, make it look tacky, and it would take a lot longer. There would be very little satisfaction of doing it that way. If you can turn a Rubik’s cube, it’s easy. Peel off 9 stickers, and 9 other stickers, and restick them, probably stuffing it up as you go. No thanks.

Q: … or pull them apart?

A: That again would take longer. You can get all desired conbinations on a single side of a Rubik’s cube.

Q: Are you solving the Rubik’s cubes in real time?

A: Some yes, others I had done before hand. I was sticking them on the wall as I went, and I wanted the time lapse to have a consistent flow.

Q: Why didn’t you start off with a blank sheet, of say, blue, and then show you changing them?

A: In fact, I did, I’ll post it. But I was shooting every cube or so, not a real time lapse. That’s why I did a proper time lapse when putting it on the wall. I’ll upload it when I convert it into a movie (and dig up the stills).

But a video of me changing each cube, and then putting it back, wouldn’t look much different. There’d be lots of dead time, so I’d have to speed up the timelapse more to keep it at a reasonable duration.

Q: So you know what you want to do with every cube before you start?

A: Many yes, many no. A lot of them you only really see what they look like when you first do them. Then when you step back, you realise blue is better, or green etc. Others you make up.

Q: Why don’t you do a double sided version? Two pictures, one on each side?

A: In the works, but this is a lot trickier. Creating one that looks decent is going to take a lot of trial and error.