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<channel>
	<title>Project Rubixel</title>
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	<link>http://rubixel.com</link>
	<description>Rubik Was 8-Bit</description>
	<pubDate>Sun, 10 Jan 2010 12:57:07 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Delicate Genius Rubixel</title>
		<link>http://rubixel.com/2010/01/delicate-genius-rubixel/</link>
		<comments>http://rubixel.com/2010/01/delicate-genius-rubixel/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 12:57:07 +0000</pubDate>
		<dc:creator>Rubixel</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[Delicate Genius]]></category>

		<guid isPermaLink="false">http://rubixel.com/?p=26</guid>
		<description><![CDATA[Ever since I showed him the first Rubixel of Mario, Michael Kordahi was always a natural selection for a personalised Rubixel.  Enter the Delicate Genius Rubixel.  More info on Delicate Genius Blog.



Statistics:

Character: Delicate Genius
Game: Delicate Genius Blog
Platform: Michael Kordahi
Cubes: 255 Cubes
Dimensions: 675×765×50mm
Weight: 14kg

]]></description>
			<content:encoded><![CDATA[<p>Ever since I showed him the first Rubixel of Mario, Michael Kordahi was always a natural selection for a personalised Rubixel.  Enter the Delicate Genius Rubixel.  More info on <a title="Delicate Genius Blog" href="http://www.delicategeniusblog.com" target="_blank">Delicate Genius Blog</a>.</p>
<p><center><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="437" height="288" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="id" value="viddler" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="fake=1" /><param name="src" value="http://www.viddler.com/player/a496dd67/" /><embed id="viddler" type="application/x-shockwave-flash" width="437" height="288" src="http://www.viddler.com/player/a496dd67/" flashvars="fake=1" allowfullscreen="true" allowscriptaccess="always"></embed></object><br />
</center></p>
<p>Statistics:</p>
<ul>
<li>Character: Delicate Genius</li>
<li>Game: Delicate Genius Blog</li>
<li>Platform: Michael Kordahi</li>
<li>Cubes: 255 Cubes</li>
<li>Dimensions: 675×765×50mm</li>
<li>Weight: 14kg</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://rubixel.com/2010/01/delicate-genius-rubixel/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Astro Boy Rubixel</title>
		<link>http://rubixel.com/2010/01/astro-boy-rubixel/</link>
		<comments>http://rubixel.com/2010/01/astro-boy-rubixel/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 12:50:37 +0000</pubDate>
		<dc:creator>Rubixel</dc:creator>
		
		<category><![CDATA[Rubixel]]></category>

		<category><![CDATA[Astro Boy]]></category>

		<category><![CDATA[Gameboy Advance]]></category>

		<guid isPermaLink="false">http://rubixel.com/?p=25</guid>
		<description><![CDATA[I wanted to do an Astro Boy Rubixel for a long long time.  I had some other artwork and I was just not happy with it.  Then I decided to spend a few days coming up with something better, and voila, here is the result.

Statistics:

Character: Astro Boy
Game: Astro Boy: Omega Factor
Platform: Gameboy Advance
Cubes: 240 Cubes
Dimensions: [...]]]></description>
			<content:encoded><![CDATA[<p>I wanted to do an Astro Boy Rubixel for a long long time.  I had some other artwork and I was just not happy with it.  Then I decided to spend a few days coming up with something better, and voila, here is the result.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/KUQAyfYhIGE&amp;hl=en_GB&amp;fs=1&amp;color1=0x5d1719&amp;color2=0xcd311b&amp;border=1" /><embed type="application/x-shockwave-flash" width="580" height="360" src="http://www.youtube.com/v/KUQAyfYhIGE&amp;hl=en_GB&amp;fs=1&amp;color1=0x5d1719&amp;color2=0xcd311b&amp;border=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Statistics:</p>
<ul>
<li>Character: Astro Boy</li>
<li>Game: Astro Boy: Omega Factor</li>
<li>Platform: Gameboy Advance</li>
<li>Cubes: 240 Cubes</li>
<li>Dimensions: 675×720×50mm</li>
<li>Weight: 14kg</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://rubixel.com/2010/01/astro-boy-rubixel/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Ready - Rubik&#8217;s Cube Ode to the Commodore C64</title>
		<link>http://rubixel.com/2009/03/ready-rubiks-cube-ode-to-the-commodore-c64/</link>
		<comments>http://rubixel.com/2009/03/ready-rubiks-cube-ode-to-the-commodore-c64/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 09:54:32 +0000</pubDate>
		<dc:creator>Rubixel</dc:creator>
		
		<category><![CDATA[C64]]></category>

		<category><![CDATA[Rubixel]]></category>

		<guid isPermaLink="false">http://rubixel.com/2009/03/ready-rubiks-cube-ode-to-the-commodore-c64/</guid>
		<description><![CDATA[Setting up a canvas for my next Rubixel, I decided to play around with type and fonts, and what font is more retro than the good old Commodore 64.&#160; And if there can be one word that was written more than any other word in the C64 font, it is ‘ready’.

And thus the experiment becomes [...]]]></description>
			<content:encoded><![CDATA[<p>Setting up a canvas for my next Rubixel, I decided to play around with type and fonts, and what font is more retro than the good old Commodore 64.&#160; And if there can be one word that was written more than any other word in the C64 font, it is ‘ready’.</p>
<p><a href="http://rubixel.com/wp-content/uploads/2009/03/img-1454.jpg"><img title="C64 Ready" style="border-top-width: 0px; display: block; border-left-width: 0px; float: none; border-bottom-width: 0px; margin-left: auto; margin-right: auto; border-right-width: 0px" height="345" alt="C64 Ready" src="http://rubixel.com/wp-content/uploads/2009/03/img-1454-thumb.jpg" width="231" border="0" /></a></p>
<p>And thus the experiment becomes complete.&#160; Short, simple.</p>
]]></content:encoded>
			<wfw:commentRss>http://rubixel.com/2009/03/ready-rubiks-cube-ode-to-the-commodore-c64/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Mario Rubixel</title>
		<link>http://rubixel.com/2009/02/mario-rubixel/</link>
		<comments>http://rubixel.com/2009/02/mario-rubixel/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 09:20:34 +0000</pubDate>
		<dc:creator>Rubixel</dc:creator>
		
		<category><![CDATA[Mario]]></category>

		<category><![CDATA[Rubixel]]></category>

		<guid isPermaLink="false">http://rubixel.com/?p=16</guid>
		<description><![CDATA[The biggest Rubixel yet goes full circle back to Mario, this time in modern form.  Check out the timelapse below:


Statistics:

Character: Mario
Game: Super Mario Galaxy
Platform: Nintendo Wii
Cubes: 456 Cubes
Dimensions: 1300×970×50mm
Weight: 27kg

]]></description>
			<content:encoded><![CDATA[<p>The biggest Rubixel yet goes full circle back to Mario, this time in modern form.  Check out the timelapse below:<br />
<img class="size-medium wp-image-17" title="Mario Rubixel" src="http://rubixel.com/wp-content/uploads/2009/02/img_13841-300x200.jpg" alt="Mario Rubixel" width="0" height="1" /></p>
<p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/LQ7ZEYXhwLQ&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/LQ7ZEYXhwLQ&amp;hl=en&amp;fs=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></center></p>
<p style="text-align: left;">Statistics:</p>
<ul>
<li>Character: Mario</li>
<li>Game: Super Mario Galaxy</li>
<li>Platform: Nintendo Wii</li>
<li>Cubes: 456 Cubes</li>
<li>Dimensions: 1300×970×50mm</li>
<li>Weight: 27kg</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://rubixel.com/2009/02/mario-rubixel/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Street Fighter II - Ryu and Ken Rubixels</title>
		<link>http://rubixel.com/2008/09/street-fighter-ii-ryu-and-ken-rubixels/</link>
		<comments>http://rubixel.com/2008/09/street-fighter-ii-ryu-and-ken-rubixels/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 11:05:16 +0000</pubDate>
		<dc:creator>Rubixel</dc:creator>
		
		<category><![CDATA[Ken]]></category>

		<category><![CDATA[Photos]]></category>

		<category><![CDATA[Rubixel]]></category>

		<category><![CDATA[Ryu]]></category>

		<category><![CDATA[Street Fighter]]></category>

		<category><![CDATA[Rubik]]></category>

		<guid isPermaLink="false">http://rubixel.com/?p=15</guid>
		<description><![CDATA[A few people requested some high resolution images of Ken and Ryu in full light.  So here they are, just click on the images for the high resolution version&#8230;
]]></description>
			<content:encoded><![CDATA[<p>A few people requested some high resolution images of Ken and Ryu in full light.  So here they are, just click on the images for the high resolution version&#8230;<a href="http://rubixel.com/wp-content/uploads/2008/09/ken_street_fighter_hadoken_rubixel_highres.jpg"><img class="alignright size-medium wp-image-13" title="Ken Street Fighter Hadoken Rubixel High Res" src="http://rubixel.com/wp-content/uploads/2008/09/ken_street_fighter_hadoken_rubixel_highres-300x293.jpg" alt="Ken Street Fighter Hadoken Rubixel High Res" width="261" height="256" /></a><a href="http://rubixel.com/wp-content/uploads/2008/09/ryu_street_fighter_hadoken_rubixel_highres.jpg"><img class="alignleft size-medium wp-image-14" title="Ryu Street Fighter Hadoken Rubixel High Res" src="http://rubixel.com/wp-content/uploads/2008/09/ryu_street_fighter_hadoken_rubixel_highres-293x300.jpg" alt="Ryu Street Fighter Hadoken Rubixel High Res" width="250" height="256" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://rubixel.com/2008/09/street-fighter-ii-ryu-and-ken-rubixels/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Ken Counters - Rubixel Ken</title>
		<link>http://rubixel.com/2008/09/ken-counters-rubixel-ken/</link>
		<comments>http://rubixel.com/2008/09/ken-counters-rubixel-ken/#comments</comments>
		<pubDate>Sat, 27 Sep 2008 07:37:13 +0000</pubDate>
		<dc:creator>Rubixel</dc:creator>
		
		<category><![CDATA[Ken]]></category>

		<category><![CDATA[Rubixel]]></category>

		<category><![CDATA[Street Fighter]]></category>

		<category><![CDATA[SNES]]></category>

		<guid isPermaLink="false">http://rubixel.com/?p=10</guid>
		<description><![CDATA[Hadoken!  Hadoken!  Ken counters with an explosion of energy, firing a fireball back at Ryu from chaos.

Statistics:

Character: Ken
Game: Street Fighter II
Platform: Super Nintendo Entertainment System (SNES)
Cubes: 342 Cubes
Dimensions: 920×970&#215;80mm
Weight: 32kg

]]></description>
			<content:encoded><![CDATA[<p>Hadoken!  Hadoken!  Ken counters with an explosion of energy, firing a fireball back at Ryu from chaos.</p>
<p style="text-align: center;"><a href="http://rubixel.com/wp-content/uploads/2008/09/kenrubixel.jpg"><img class="size-medium wp-image-11" title="Ken Rubixel Hadoken to the Left" src="http://rubixel.com/wp-content/uploads/2008/09/kenrubixel-300x225.jpg" alt="Ken Rubixel Hadoken to the Left" width="300" height="225" /></a></p>
<p style="text-align: left;">Statistics:</p>
<ul>
<li>Character: Ken</li>
<li>Game: Street Fighter II</li>
<li>Platform: Super Nintendo Entertainment System (SNES)</li>
<li>Cubes: 342 Cubes</li>
<li>Dimensions: 920×970&#215;80mm</li>
<li>Weight: 32kg</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://rubixel.com/2008/09/ken-counters-rubixel-ken/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Ryubik - Rubixel Ryu</title>
		<link>http://rubixel.com/2008/09/ryubik-rubixel-ryu/</link>
		<comments>http://rubixel.com/2008/09/ryubik-rubixel-ryu/#comments</comments>
		<pubDate>Sat, 27 Sep 2008 07:31:16 +0000</pubDate>
		<dc:creator>Rubixel</dc:creator>
		
		<category><![CDATA[Rubixel]]></category>

		<category><![CDATA[Ryu]]></category>

		<category><![CDATA[Street Fighter]]></category>

		<category><![CDATA[Arcade]]></category>

		<guid isPermaLink="false">http://rubixel.com/?p=9</guid>
		<description><![CDATA[Hadoken! Hadoken!  Ryu makes it to Rubixel with his hadoken spamming ways.  Inspired by the original Street Fighter II, Ryu summons a fireball that would make Gouken proud.

Statistics:

Character: Ryu
Game: Street Fighter II
Platform: Arcade
Cubes: 342 Cubes
Dimensions: 920&#215;970x80mm
Weight: 32kg

]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Hadoken! Hadoken!  Ryu makes it to Rubixel with his hadoken spamming ways.  Inspired by the original Street Fighter II, Ryu summons a fireball that would make Gouken proud.</p>
<p style="text-align: center;"><a href="http://rubixel.com/wp-content/uploads/2008/09/ryurubixel.jpg"><img class="size-medium wp-image-7" title="Ryu Rubixel Hadoken to the Right" src="http://rubixel.com/wp-content/uploads/2008/09/ryurubixel-300x225.jpg" alt="Ryu Rubixel Hadoken to the Right" width="300" height="225" /></a></p>
<p style="text-align: left;">Statistics:</p>
<ul>
<li>Character: Ryu</li>
<li>Game: Street Fighter II</li>
<li>Platform: Arcade</li>
<li>Cubes: 342 Cubes</li>
<li>Dimensions: 920&#215;970x80mm</li>
<li>Weight: 32kg</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://rubixel.com/2008/09/ryubik-rubixel-ryu/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Welcome to Rubixel</title>
		<link>http://rubixel.com/2008/09/welcome-to-rubixel/</link>
		<comments>http://rubixel.com/2008/09/welcome-to-rubixel/#comments</comments>
		<pubDate>Sat, 27 Sep 2008 07:01:32 +0000</pubDate>
		<dc:creator>Rubixel</dc:creator>
		
		<category><![CDATA[Mario]]></category>

		<category><![CDATA[Rubixel]]></category>

		<category><![CDATA[NES]]></category>

		<category><![CDATA[Rubik]]></category>

		<guid isPermaLink="false">http://rubixel.com/?p=5</guid>
		<description><![CDATA[Inspired by 8-bit computing, and a big bargain box of 6 sided puzzles, comes Project Rubixel.  For me, Rubik was 8-bit, and the majority of the Rubixels created (and on their way) are inspired by classic 8-bit computer games with character.  With a few creations already, and many more to come, come back for more [...]]]></description>
			<content:encoded><![CDATA[<p>Inspired by 8-bit computing, and a big bargain box of 6 sided puzzles, comes Project Rubixel.  For me, Rubik was 8-bit, and the majority of the Rubixels created (and on their way) are inspired by classic 8-bit computer games with character.  With a few creations already, and many more to come, come back for more shots and information of each artwork.  Below is the Mario rubixel that started it all.</p>
<p style="text-align: center;"><a href="http://rubixel.com/wp-content/uploads/2008/09/mariorubixel.jpg"><img class="alignnone size-medium wp-image-8 aligncenter" title="Mario Rubixel" src="http://rubixel.com/wp-content/uploads/2008/09/mariorubixel-300x225.jpg" alt="Mario Rubixel" width="300" height="225" /></a></p>
<p style="text-align: left;">Statistics:</p>
<ul>
<li>Character: Mario</li>
<li>Game: Super Mario Bros</li>
<li>Platform: Nintendo Entertainment System</li>
<li>Rubik&#8217;s Cubes: 35</li>
<li>Dimensions: 275&#215;385x55mm</li>
<li>Weight: 2.2kg</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://rubixel.com/2008/09/welcome-to-rubixel/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Rubixel Q&#038;A</title>
		<link>http://rubixel.com/2008/02/rubixel-qa/</link>
		<comments>http://rubixel.com/2008/02/rubixel-qa/#comments</comments>
		<pubDate>Thu, 07 Feb 2008 09:29:53 +0000</pubDate>
		<dc:creator>Rubixel</dc:creator>
		
		<category><![CDATA[FAQ]]></category>

		<guid isPermaLink="false">http://rubixel.com/?p=18</guid>
		<description><![CDATA[The time lapse has generated a lot of chat, with plenty of people asking questions.  So here are a few common q&#38;a, hope it helps.
Q: You just peel the stickers off don&#8217;t you?
A: No.  That would defeat the purpose, make it look tacky, and it would take a lot  longer.  There would be very [...]]]></description>
			<content:encoded><![CDATA[<p>The time lapse has generated a lot of chat, with plenty of people asking questions.  So here are a few common q&amp;a, hope it helps.</p>
<h3>Q: You just peel the stickers off don&#8217;t you?</h3>
<p>A: No.  That would defeat the purpose, make it look tacky, and it would take a <em>lot </em> longer.  There would be very little satisfaction of doing it that way.  If you can turn a Rubik&#8217;s cube, it&#8217;s easy.  Peel off 9 stickers, and 9 other stickers, and restick them, probably stuffing it up as you go.  No thanks. <strong></strong></p>
<h3>Q: &#8230; or pull them apart?</h3>
<p>A: That again would take longer.  You can get all desired conbinations on a single side of a Rubik&#8217;s cube.</p>
<h3>Q: Are you solving the Rubik&#8217;s cubes in real time?</h3>
<p>A: Some yes, others I had done before hand.  I was sticking them on the wall as I went, and I wanted the time lapse to have a consistent flow. <strong></strong></p>
<h3>Q: Why didn&#8217;t you start off with a blank sheet, of say, blue, and then show you changing them?</h3>
<p>A: In fact, I did, I&#8217;ll post it.  But I was shooting every cube or so, not a real time lapse.  That&#8217;s why I did a proper time lapse when putting it on the wall.  I&#8217;ll upload it when I convert it into a movie (and dig up the stills).</p>
<p>But a video of me changing each cube, and then putting it back, wouldn&#8217;t look much different.  There&#8217;d be lots of dead time, so I&#8217;d have to speed up the timelapse more to keep it at a reasonable duration.</p>
<h3>Q: So you know what you want to do with every cube before you start?</h3>
<p>A: Many yes, many no.  A lot of them you only really see what they look like when you first do them.  Then when you step back, you realise blue is better, or green etc.  Others you make up.</p>
<h3>Q: Why don&#8217;t you do a double sided version?  Two pictures, one on each side?</h3>
<p>A: In the works, but this is a lot trickier.  Creating one that looks decent is going to take a lot of trial and error.</p>
]]></content:encoded>
			<wfw:commentRss>http://rubixel.com/2008/02/rubixel-qa/feed/</wfw:commentRss>
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